Escape from Tarkov 0.13.5 Patch Notes - Escape From Tarkov Guide - IGN (2024)


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The 0.13.5 Patch for Escape from Tarkov has arrived, bringing with it a new Boss, Kit Presets, AI improvements, QoL updates, and more!

This page acts as a comprehensive breakdown of the 0.13.5 Patch for Escape from Tarkov, including a link to the full Patch Notes.



This new boss is a hulking figure, capable of firing various heavy machine guns without resting the gun, but as a result, Kaban is relatively immobile and will stay in position or move very slowly from point to point during combat. With a large number of well-armed guards, he's a real threat!

Kaban dwells in the area of the car repair shop on "Streets of Tarkov". The area is heavily defended, entrances are fortified with stationary machine guns and AGS, the paths are mined, and there are snipers on the roof of the car service center.

Kaban uses a custom rig to store machine gun boxes and wears body armor under his clothes. Scavs nearby help the boss with defense and will engage in combat on his behalf.

Kit Presets

The ability to save a gear preset and quickly equip it has been added. The player can name the preset, select the one he wants to equip, see its contents, weight, and compare it with other equipment sets.

  • The screen of the selected equipment set is divided into two tabs:
    • Equipment which will display all available gear slots;
    • Pouches which displays the contents of the rigs, pockets, backpack and secured container

The selected equipment set is assembled from matching items in the player's stash. If the player does not have enough items in the stash to assemble the kit, the missing items can be purchased from merchants/the flea market;

  • After character creation, 15 basic sets of equipment are available to the player
  • The player can create up to 50 custom gear sets

Random Container Spawn

  • Containers will now spawn at random points. The number of spawn points for containers has been increased on all locations
  • Large wooden crates, some TerraGroup crates, large cash registers and file cabinets will now always spawn at their respective locations

Sidearm Quick Swap

When the holstered weapon hotkey is pressed twice (key 1 by default), the character will swap weapons quicker. This action consumes arm stamina, and if it is insufficient, the weapon equipped in the hands will tremble. Upon training weapon mastering and corresponding with the weapon type skill the amount of arm stamina consumed on quick swapping will decrease, and the speed of action will increase.


Bot Behavior Improvements

  • Routes for looting containers by Scavs on the "Streets of Tarkov" location have been added
  • The barrel of the bots' weapons oscillates up and down slightly during peaceful walking. Peaceful routes of bots now have slight deviations from a straight line between points, mimicking the player's movement. During combat or in case of danger, bots return to "ready" mode
  • Reduced reloading speed of low difficulty bots
  • Bots can no longer rotate instantly. Now, to rotate by a significant angle while prone, the bot assumes a sitting position and continues firing
  • Bots now search corpses and take weapons, rigs, backpacks, whatever contents they like from them. If a bot has a backpack and a rig, it will drop the backpack and rig next to the corpse. Contents taken by bots are not refundable by insurance
  • Bots can share an item with a player playing as a scav by calling out to them
  • Improved visibility of bots at dusk. Now it corresponds more correctly to the change of light level. Flashlight still gives better visibility at this time of day
  • orrected spawn time when playing as a scav on all maps

Bot Groups

  • The AI scav groups system has been improved. Now a group of scavs that will operate as a team will spawn at a certain chance. They are going to be better organized in combat and are essentially small gangs

Commands to Bots

When playing as scav, new commands to bots are available to the player. The chance that a bot will execute a command depends on its reputation with the Fence. All commands have a cooldown. The commands are as follows:

  • Help. When this command is used, all bots with a certain chance and in a significant radius will go to the player and engage in combat with the enemy on
  • Spread out. With a certain chance the bots in the reasonable radius will take cover and spread out over the area
  • Take cover. With a certain chance, the bot next to the player will take the nearest cover
  • Quiet. With a certain chance, the bots in the reasonable radius will stop talking and start listening
  • Stop. With a certain chance, the bot next to the player will stop for a short time, look at the player, and then continue moving
  • Now the command Follow when playing as scav can be given not only with a gesture, but also with the phrase "Follow me"

QoL Updates

  • The user interface of the trade, quests, and Ragman services screens has been redesigned
  • The player can now quickly equip or replace an item with any of the available items in the stash via a drop-down menu by clicking on character slot
  • The FPS meter no longer overlaps the raid timer
  • Double-clicking on consumables automatically uses the item. In terms of functionality, double-clicking is similar to the "Use" option in the context menu of the item
  • You can turn on the tactical device or helmet-mounted lights by pressing the H key. You can switch the modes of tactical devices by pressing the CTRL + H key combination
  • The list of available mods for OpsCore helmet rails as well as 6B47 helmet has been expanded
  • When holding the 4-0 hotkeys when using the first aid kit and other medical supplies, a drop-down list of body parts to treat will now appear. When using the first aid kit, the list shows all of the character's wounds. When using other medical items, only those body parts that can be healed with the item are shown. To activate it, you need to set the hotkey mode to "release"
  • Added new images to the loading screens

Gun Stand

A new module "Weapon Stand" has been added to the Hideout. The stand has 3 levels of pumping. Each level can hold a certain number of weapons (Level 1 - 108 cells, Level 2 - 132 cells, Level 3 - 182 cells.) Only weapons with all critical components can be placed on the shelves of the Weapon Stand.


Quick Sale Scav Gear

  • A "Sell Equipment" button has been added to scav's gear transfer screen. The player can sell all the equipment he has after extracting as a scav, including currency that Fence doesn't normally buy

Weapons & Equipment

The following weapons and ammo have been added:

  • Weapons
    • SVT-40 and AVT-40 rifles
    • AK-12 assault rifle
    • PKM and PKP light machine guns
    • Ryzhy’s sawed off
    • PM and PB pistols have been updated
  • New ammo:
    • .300 Blackout CBJ
    • 12/70 Piranha
    • 4.6x30mm JSP SX
    • 7.62x39mm FMJ
    • 7.62x39mm SP
    • 7.62x39mm PP gzh
    • 7.62x54mm R FMJ
    • 7.62x54mm R HP BT
    • 7.62x54mm R SP BT
    • 9x19mm FMJ M882

Balance Changes

  • Various balancing changes to the characteristics of the ammo
  • Various balancing of trade changes
  • Various balancing changes to crafts
  • Resizing for the following mods have been adjusted:
    • JP Enterprises Flat-Top 30mm ring scope mount
    • Recknagel Era-Tac 30mm ring scope mount
    • Recknagel Era-Tac 34mm ring scope mount
    • Nightforce Magmount 34mm ring scope mount with Ruggedized Accessory Platform
    • Burris AR-P.E.P.R. 30mm ring scope mount
    • Steyr AUG 5.56x45 42-round magazine
    • STANAG magazine receiver for HK G36
    • HK G36 STANAG magwell
    • VPO-101 "Vepr-Hunter" stock
    • VPO-101 "Vepr-Hunter" SVD-style stock
  • Adjusted quests:
    • The Huntsman Path - Trophy
    • The Huntsman Path - Sellout
    • The Huntsman Path - Woods Keeper
    • Hunting Trip
    • Tourists
    • Psycho Sniper
    • A Shooter Born in Heaven
    • The Tarkov Shooter - Part 8
    • Capturing Outposts
    • The Stylish One
    • Farming - Part 4
    • Grenadier
    • Crisis
    • Insomnia
    • Sew it Good - Part 3
    • Test Drive - Part 1
  • Shooting Range
    • Reduced requirements for building a level one module, new requirements:
      • Lighting: 1 level
      • Rubles: 20,000
      • Nuts: 1 pcs
      • Bolts: 1 pcs
      • Metal spare parts: 1 pc
  • Defective Wall
    • New conditions for the module construction:
      • Medblock: Level 1
      • Water collector: 1 level
  • Gym
    • Added new conditions for module construction:
      • Lighting: level 2
      • Ventilation: level 2

Full Patch Notes

If you wish to read the Patch Notes in full, including additional bug fixes and graphical improvements, you can do so via the official Escape from Tarkov websites blog post.

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Escape from Tarkov 0.13.5 Patch Notes - Escape From Tarkov Guide - IGN (1)

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